Wow. Coz no mehbote to gudbote rating. follow. So, you can keep your Iowas, the romance (to me) lies in names like West Virginia, Tennessee and California. It could be worse, I suppose. Florida and California responded to the COVID-19 pandemic in vastly different ways, but comparing outcomes isn't so simple. I think the best thing to examine is how worth it is the ship in not just randoms and ranked, but coop and ops. Thus her range becomes even more important. 4 minutes ago, General_Lee_Miserable said: 27 minutes ago, General_Lee_Miserable said: Florida (on the left) using a standard dispersion test. This is 180 AP shells fired at a stationary Fuso bot. Shots are coming in from the left to right (Fuso is bow-tanking). California is on the right with the same parameters. As for the ship herself, WG pitched her at someone who wants a moderately fast (not quite 30kt, but not 20 either) US BB with lots of gun barrels at Tier 7. I have spent a TON! Once engaged at medium-range, there's really not much this ship can do about it short of trying to fight her way out. Florida is 10-6 when scoring more than 69.3 points. i feel like its an insult to the playerbase that WG expects people to actually spend about 50 bucks on this garbage, truly a waste of devs time and money but isnt that par for the course with WG nowadays? It's not high-velocity Soviet-good like Poltava's, though, nor does it have Duke of York's improved auto-ricochet angles (which shares the same penetration as KGV). All you really need to know are the battleship basics: use the correct ammo, beware of flashing your sides, try not to get left behind. Ez fix". And that's fair to say. They are phoenixes that rose from the ashes of Pearl Harbor. California's citadel (in yellow) is fully submerged well below the waterline. California is a longer ranged Arizona with slightly improved damage output between better AP shells and a faster reload. This means for California to be worth her price tag, she's gotta make it up elsewhere. +4% increased dispersion of enemy shells. I love my standards -- I love them to death. I don't want to touch California. In Florida, life is good. Queens are 9-8 in their road games against the spread. And depending on nation, out right changes to how the ship play. Let's start with Florida's secondaries, because they're kind of neat in a pointless, fun bit of trivia kind of way. Here's what the numbers tell us. When it comes to Florida vs California to live, Florida is significantly more affordable than most parts of California. Sadly, Florida's HE are lacking. Their modest damage per-shell and slow reload might not be such a bad handicap if their fire chance was better, but her fire chance per shell is horrible. The 22% value she's shackled with is downright painful for such a slow rate of fire. Getting one permanent fire to burn is a feat, never mind doubling up. Her HE performance is so bad that I would happily recommend sticking with AP spam if it weren't for the aforementioned issue with angled and higher-tiered targets. It's stupid-important to be patient with your shots. Look for opportune targets where you can maximize her AP efficiency. You don't want to have to start spamming HE. Similarly, you don't want to force encounters where this is your sole option. Florida doesn't have the armour or hit points to facilitate trades against same-tier (or even tier VI) opponents. Blapping a full broadside of HE into an enterprising lolibote is hilarious, don't get me wrong -- her improved accuracy means that she easily can land four to six shells (or more!) I've sorted these by the formula of [ AA dps x { range - 1km} ]. It's not a perfect system but it does weight heavier, longer-ranged firepower over masses of short-ranged defence. Though they would have to actually work on balancing CV's (a lot of ordnance damage needs to come down, AA needs to be fixed/balanced, plane regen/hanger needs to be worked on, etc) and bring back odd tiers before we get to that. Make it that maybe it's worth making a sneakierBB build to sort of flank an enemy team when in a faster one then surprise them., Unless you remove skill entirely - there will never be no 'optimal build' for a ship, even a type may still have one that is considered overall 'better' than the others - but they can at least make it choosing to run secondary build on German and French BB's is a choice in style more than a handicap. Bet now! I HATE when people hinge whether they are going to buy a ship or not based on her reivew. Florida's upgrade choices are pretty dull. CV's - they are basically always going to be stuck with one optimized skill choice. In terms of pricing, Legoland Florida is slightly cheaper than Legoland California. They're not thick enough to keep battleship caliber shells out. The uptick was led by a spike in homicide. All they had to do was drop the reload down to sub 30 seconds and I think more people would be interested in her. Why she has such high reload on s They need radar to have some limitation - be it not going through rocks or only working for the ship using it (and only mini map spots for the team). Bet now! For example, I loved the Hipper class and Prinz Eugen while most view them as meh at best. Her protection scheme is otherwise fine though her snoot is a huge weak spot. Her top speed of 27 knots is completely acceptable for a tier VII battleship. UNC heads to Tallahassee to face Florida State (9-20, 7-11) on Monday (7 p.m., ESPN) in the final road game of the regular season. I am endlessly grateful for the opportunity and help he provided for me. For personal reasons, he had to step back from World of Warships. As the CC program again got overhauled, Wargaming dropped his CC-status despite his continued efforts to host and support other CCs. Sadly, Ship Comrade was never a profitable enterprise. Donations helped keep the lights on for a time, but all things must come to an end. He ran the site out of his own pocket for over five years. I don't fault him in the least for retiring. Everyone has their preferences but it's not bad. However, I do not love Arizona so much that I think cloning her game play and asking people to pay a premium price tag for a tier VII version is right. Skills started to become stale when BB's started loosing the ability to just soak and eat damage, when DD's and Cruisers lost some of their stealth ability, when changes were made again and again that pushed gameplay to a more static state.. She just isn't a must-have in my fleet, which for me makes her a don't-buy. Nothing can touch California, though, which sits smack in the middle of the tier VIII American BB range, rubbing elbows with Alabama, North Carolina and everyone's favourite: Massachusetts. She doesn't have a nigh-impervious citadel like Scharnhorst and Gneisenau. That depends on the player. Aside from a few times, the last run of Narai had me using no other vessel than Florida. I've very much enjoyed using her there. As pointed out, she is squishy. If you nose on to MO and the CO that shows later on (and they take a liking to you), they'll very easily citadel you. If you angle properly however, you will bounce them all day long (minus the occasion stray that can and will hurt). Avoid going nose on against any of the BB's regardless, and sure as spork do not show too much side either. Well, this accidentally turned into a much longer review than I had intended. I was originally just going to line up Florida alongside California, compare the two and then pull a surprise-reveal that they both suck equally. Instead, I learned last week that Ship Comrade, the site run by @Critter8 that has hosted my reviews since the first quarter of 2016 was going to close down. Instead of working on how to cleverly cast shade on anyone that enjoyed either one of these tier VII American premium battleships, I spent the better part of two days going through years worth of archived jpegs and text, reflecting on the years I've spent writing for World of Warships and all of the help, support and encouragement Critter8 provided me. Florida played solid defense throughout the night, holding Georgia to 33.3 percent from the field and 18.2 percent from 3-point range (4-of-22) while recording 8 steals and 6 blocked shots. Build for fire-resistance first, then double back for your other skills. These are 180 shells fired at 15km locked onto the stationary Fuso bot. This ship isn't likely to sneak up on anyone, mostly because it's patently unable to catch up to anything that doesn't want to be caught. Once again, here are some dispersion tests. For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. Such wasted potential. You need speed to reach thatposition in time, but if you do, you can sink MO in two salvos, allowing you to not rely on torps by other ships to take it down. WebThats a ship that was designed with this exact style of combat in mind, and I would buy the shit out of a BC Lexington. Thank you for the preemptive warning, I meanreview on this one. But given CA's epic history, it does irritate me to see so much love lavished on their napkinwaffe RU BB and KM CV lines, while CA gets this treatment. The UNC basketball program heads to Florida State for its final road game of the season on Monday night. The reload time is my biggest issue.. California is a ship without game play identity. The most dangerous shots come from medium to long range where shells have a bit of drop going for them to strike beneath the waterline and angle towards the citadel. Florida's artificial fragility instead comes from three sources. The most influential of these is her citadel placement and geometry. Any battleship with her citadel sitting high over the waterline and abutting against the ship's exterior has a big ol' weakspot that's pretty easy to exploit. That, in of itself, isn't enough to damn a ship. For example, Soviet battleships all share this weak point, but many (if not most) of them are considered super-tanky. Therein lies Florida's second weakness: she lacks any form of extended armour to assist with shattering HE shells and ricocheting incoming AP rounds. While her amidships deck is a respectable 37mm, her butt, snoot and upper hull are all highly vulnerable. 25mm and 26mm armour are easily over-matched by the oh-so commonplace 380mm+ AP shells found at this tier. This armour similarly doesn't hold up against HE spam from cruisers and some destroyers. Thus Florida is much more limited when it comes to tanking incoming rounds. She can bounce 356mm armed battleships throwing AP in her face for days but angle improperly or test your luck against larger caliber guns and she goes down in a hurry. Florida wins this battle hands down. Queens are 3-2 in their last 5 games against the spread. The totals have gone OVER in 3 of Queens' last 5 games. I bought the super Pershing in Tanks.. opps. California doesn't make up for her main battery gunnery with her secondaries. The historical design was called for a ship with nine 250 mm guns in three triple turrets with two superfiring at the front and one at the rear. There's a stigma against lower-calibre guns for having poor penetration performance and this is largely undeserved. American 356mm AP shells, for example, have very good penetration and Florida's is improved even beyond this. She is capable, for example, of penetrating upwards of 400mm worth of plate at 15km. She has more than enough punch to land citadel hits against just about any broadside target, including some of the softer-skinned battleships up to ranges of 20km. So you don't need to worry about Florida not having enough teeth to citadel an Iowa in most encounters, should the opportunity arise. I stress the word opportunity, however.. Along with either A: removing IFHE or B: changing DCP and Repair Party to have slightly faster CD's and Repair Party to fix more pen damage if IFHE stays. Is California worth it? Main Battery: Twelve 356mm/50 guns in 4x3 turrets in an A-B-X-Y superfiring configuration.Secondary Battery: Sixteen 127mm/38 guns in 8x2 turrets in superfiring pairs on either side of the ship facing fore and aft. Both wins and 109k average damage. This is in contrast to Arizona which has like no practical AA to speak of. In their past 10 You probably want, Arizona & California's Main Battery Differences. The following is a review of California, the tier VII American battleship. This ship has been provided to me by Wargaming for evaluation purposes - Double Down, Ohio! As a result, Florida is growing; and California is watching an out-migration of the wealthy, the middle class and major employers. Thanks for your hard work. Florida basketball got back on the winning track on Tuesday night with a 77-67 win over the Georgia Bulldogs on the road in the penultimate regular-season game for the Gators. California is a slow reloading, reasonably accurate 356mm armed battleship. California isn't fun to play and that's her greatest crime. This is the first meeting of the season between the two programs both coming off of big, emotional wins. Those are my sentiments to the silent warriors. They are truly the ones that really profoundly had (has) an effect to the mass public, unlike the affect the Whiskey Golf tries to show in their own efforts. In their past 10 matchups, the Panthers are 6-4-0 to earn 80.0% of the possible points. Uses the improved battlecruiser dispersion instead of that of American battleships. Wargaming will try and sell you this ship bragging that this reach is to California's advantage. Why Californians Are Moving to Florida Spending your entire life in the same state is not for everyone. Horrible rudder shift time of 15.4 seconds. Queens are 3-2 in their last 5 games against the spread. To be fair, Phloopy Dooply is too busy shilling for another game, a very corrupt game that was able to force me to quit because of increasingly terrible customer service and terrible changes. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. No, she isn't. WHEN: Monday, Feb. 27, 7 p.m. I just came to read another review by LWM, and do not have Florida, but I have been farming in Narai since other farming OPs were taken down. Altho The last piece of her squishy puzzle is her effective health pool. Florida's hit point pool is small for a tier VII battleship. Heck, it would be on the low end for a tier VI battleship. This isn't enough to damn her in of itself -- she's not so low that she's on Viribus Unitis levels of parody. But a smaller hit point pool means that she heals less penetrating damage with her Repair Party. While this has no impact on fire and flooding damage (as their damage amount scales with the starting hit points of the ship), 10,000 damage worth of penetrations hurts Florida more than other tier VII battleships. But there's more. Florida comes with one fewer charges of her Repair Party, so this deficit is felt even more.. I have 2 battles in it in randoms but only because I've been playing a lot of ranked plus grinding out the Minnesota. WG executive 1: "Hmm, not enough suckers are buying this new ship. Great work . as usual. As of December 2020, Floridas (preliminary) unemployment rate was at 6.1% while Californias was 9%. There should be no surprises for anyone here. The Rattlers have not entered a game this season with longer moneyline odds The sales tax in Florida is 6% whereas in California it is 7.25%. To be fair, I might actually like it based on the gun performance, but I have no real use for a squishy BB. As good as California's lateral protection is, her big weak spot is her bow. The Gators average only 0.2 more points than the Wildcats allow (69.3). You'll probably have to shell out some extra cash for the Freedom camo, whether that will be through a bundle or with doubloons after the fact. The victory snapped a three-game losing streak and was only the third in February following the upset of the Tennessee Volunteers to open the month along with a Florida (on the left) using a standard dispersion test. This is 180 AP shells fired at a stationary Fuso bot. Shots are coming in from the left to right (Fuso is bow-tanking). California is on the right with the same parameters. California uses American battleship dispersion with 1.9 sigma versus Florida's battlecruiser dispersion with 1.7 sigma. Florida feels appreciably more accurate than most other American battleships, though her lower sigma value will make her feel only slightly better than ships like California or Arizona. In battle, targets are moving at different angles and speeds which makes any reasonable evaluation exceedingly difficult unless there is a tremendous change in performance. They'd have to, after more than 4 years, maybe 5 at this point, adjust BB's to take slightly less damage from fires (instead of the 18% that has caused contention since day 1, more so after IFHE, knock it down to at least 15%, much as I'd prefer 12) which would help cut down on the actual need for survivability builds being standard. I should preface this by saying that I love the American standard-type battleships. Florida's secondaries are too short ranged to be worth specializing into. They also lack the accuracy buff that makes Massachusetts and Georgia such units. These twin factors are enough to discourage anyone from spending skills or upgrade slots on them, to say nothing of Florida's durability issues (which I will [edited] about at length below).. Like American Lite Beer, the CV rework has a lot to answer for. You can get a taste for this already by playing Arizona in bottom tiered matches and struggling to keep up with the pace of battle. Had she been strong, I think I could have just sat aside and let people discover that for themselves. Oh well, missed opportunities. I fear that these buffs will blindside people to what is nothing more than an already existing tier VI premium with a tier VII price tag. Unfortunately the state of the CV rework makes AA unrewarding and frankly useless at times no matter how much of it you have. Yes, Florida is much cheaper than California because the cost of living is just 1% higher than the national average. VERDICT: Not as nimble as you might expect. Good enough, I suppose, but definitely not one of her strengths. She doesn't have boosted HE shell damage the way Japanese and British battleships do, so she's kind of lackluster there. The difference in penetration performance between California and Florida is manifold. Their shells have different masses (555kg for Florida vs 680.4kg for California), different shell velocities due to different drag coefficients (0.271 for Florida vs 0.331 for California) and different Krupp values (2,945 for Florida vs 2,545 for California). However, without it being paired with improved agility or durability, this bonus is merely nice to have, rather than ship-defining. Florida Scoring. She would have felt immediately tankier but still vulnerable to higher tiered ships. This might have meant something back before the CV rework, but it's a joke currently. Mouse. Good range for a tier VII battleship, able to reach out to 21.6km with her APRM1 modification. Wow California is finally upon us? Great work as always, Mouse! Some places in Florida have been ranked 8% My Dallas and Helena should have the same pen as my Cleveland and Seattle, with or without IFHE in the game. QueensFGCU. If I were to purchase one, Florida would get my money for sure., Whilst I appreciate the very solid review you have provided for yet another ship, I am far more appreciative of your last few paragraphs on @Critter8and the rest of you folks. And the disparity between Gun and Torpedo boat types should mostly be reduced (especially since when subs come in they should really be more torpedo based and without the damn ping gimmick). Remember when they said rebuiled West Virginia would be to powerful at tier7. Thank you @LittleWhiteMouse. Queens are 9-8 in their road games against the spread. Floridas games this season have gone over 6.5 goals 37 of 62 times. She conforms to the norms for American battleships. No, really. I wouldn't be a Community Contributor (CC) if it weren't for Critter8. I'm not sure the WGNA CC-program would have even existed if it weren't for him. Back in 2015, before there was a Community Contributor program, content creators like myself worked unsupported by Wargaming in any capacity. The predecessor to the NA-CC program was Club Wargaming which promised the world and delivered nothing but a booger-green title on the forums. Club Wargaming included dozens of content creators which had sprung up during Closed and Open Beta, including some big names like @PhlyDaily. All of us were paying out of pocket to produce content or having to rely on donations from fans to get access to the newest premium content. Critter8 took exception to this. He had made Ship Comrade -- a fan site whose best early features included tracking Rank Battle progress and had one of (if not THE) first Captain Skill calculator. He took his fandom seriously and wanted a professional relationship with Wargaming to facilitate content production. I think the real unfortunate detriment here is that it makes California more vulnerable to torpedoes. Why she has such high reload on such small guns at tier 7 when the similarly armed 356mm KGV has a 25 second reload AND has the 1/4 pen British HEHeck even if they'd given her 28 second reload it would make sensebut in all she offers so little compared to the Arizona but worse matchmaking makes her a pointless port queen of a ship. Taylor Jones. As a Californian and a player whose been as eager to sink my teeth into some California play as I would be a good fish taco, this review of what the ship is about is akin to finding a brown layer of over ripened avocado in that taco and being fearful it might actually be a cream of cow pie spread. Summary so far: You're buying a longer-ranged Arizona. These reviews have significant amounts of data and stats, plenty to draw your own conclusions. Big names like @ PhlyDaily, not enough suckers are buying this new ship its. 7 p.m road games against the spread BB 's regardless, and sure as spork do not show much. 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