Plunder Repel https://en.wiki.forgeofempires.com/index.php?title=Great_Buildings. Even for a trader, build this for the Forge Points. (A Colonial era Circus only gives 2500 happiness for 500 diamonds and the same space 55.) No wonder the Space Needle is so unpopular. Once you have more resources than you can use (youll probably only reach this point around Tomorrow Era), then it become smus less useful. For pure psycho fighters who like terrorising their neighbourhoods only. Many players do not want to fight, yet they miss a good part of the game and leaves them vulnerable. The forge points may still be very helpful to progress through the enormously long Colonial age technology tree, or the upcoming age of Industry. HC-58. Again, its better at higher ages, so you want to advance to the Colonial era or later as soon as possible. Youll want to have 10 supply production buildings, collected 4 times per day, or some similar arrangement. To get the same population (for military or goods buildings etc), the Cathedral owner would also need to build houses (and happiness buildings), for another 40+ squares. Also, will you please explain how you go about buying/selling goods for forge points? Zeus is amazing for GE or PVP. An amount of medals every 24 hours. Cyril: You asked for a linka link to what exactly. Wait, what? 4. So the main benefit of those forge points is in donation races when contributing to other Great Buildings it will be significantly easier for you to win first place to get more blueprints and medals that way. That said, by the Colonial age, the Lighthouse is effectively providing over 12,000 coins and 39,000 supplies daily, in less space. Saint Basil's Cathedral (10.2%, 51.1%), 16. Don't build this, it's a joke of a Great Building. The other benefit is a defence boost (100% when maxed). When fully maxed, it provides 7240 supplies daily. Press J to jump to the feed. Provides one good of the same age as the building that you plunder, for the first number of buildings plundered. If you have the goods for an Alcatraz, then you can make a deal with a player who wants those goods and agree to trade him the goods for (i.e.) This is nice, but pretty weak compared to the supply boost benefit of the Lighthouse, or even to the goods production GBs output. Great Buildings are one of the fundamental mechanics of Forge of Empires. It will probably even out toward a limit of 25% at very high levels.) That being said, in my older world, I had many of my gb's especially fighting ones at 60 minimum, before feeling better prepared. B Tier are GBs that you can build depending on your opinion, and there are no issues if you build them or not. Below I will also give some ideas of how to obtain other formulas when I cannot establish them myself. 1. Bronze age goods that you can produce cheaply AND a (i.e.) Likewise, the space needed is also a big factor. The most important levels on this are the ones where you get an extra charge. Tell me what GB can touch that. Once the Great Building's requirements have been met and the foundation laid, it will be at level 0 and must be "leveled" to level 1 before granting benefits to the player. Chance to double collect the first number of buildings collected. However, I often see level Traz to 70 or Zeus/CDM to 61 . If you are going to do a review of GBs, you should at least know what you are talking about. Buh bye coliseum at least I wont make future coliseums. It might not appeal as much to aggressive PvP players though. The author fails to understand the basic structure of the game. Do some GBs bonuses cancel other bonuses out? Forge of Empires Great Buildings Values Analysisby davidb3. I thought it would be useful for some players if I collected some known formulas in one thread. Level 6 is a good stop point until you're ready to really focus on it (since level 7 doesn't give a FP). Attack and defense bonus for units in both attacking and defending armies. Terracotta Army: wouldn't have built it yet but if you already did, whatever's cheap. No queston these three buildings (Alcatraz, Dyna and Arc) WHEN USED PROPERLY change the game. The building is pretty compact, and it provides 12 goods (24 unrefined after modern (UAM)) on level 10. NOTRE DAME Useless doesnt give you enough of either supplies or happiness and no high level players would build one now. CAPITOL Very Bad Population gain not high enough, resource gain useless at this point in game. Chance of getting something extra when aiding other players, rewards consist of coins, supplies, medals, goods or diamonds. I suspect that the Statue cant really achieve that real value level, so its mostly a decorative / vanity addition to your city, and helpful to those who really enjoy the PvP battles, or want to use those battles to improve their overall game score. Both PvP and peaceful players will like the defense benefit, while the medal benefit is more helpful to peaceful/trader players. Notre Dame . I deleted mine at 30, after realizing what it will continue to offer. Forge Points Supplies Buy if you need it early on, but dont get attached to it it will become a white elephant in your city. Oh myI thought the Space Needle had low ownership rates, but the Lotus Temple is even worse. I thought Galata Tower is an event building! and attack - The possibility to earn up to 3 copies of that 2x3 building to earn an average of 102 fragments of the new and amazing main building every 10 days, with a total of 3 copies of that amazing building in a year if you use a level 91 Blue Galaxy on those 2x3 buildings. Almost all metal generators are a waste of space. Algorithmic Core Provides an amount of supplies every 24 hours. The Tower gives 6 goods at level one and upgrades itself as you move through the ages! Create an account to follow your favorite communities and start taking part in conversations. it small but even in level 10 the population that provides is less than a resident in progressive era. Himeji Castle: 5, 10, 16, or 58 post-Arc. TOWER OF BABEL Bad. Great Building Level Up Order RaymondCityCR Mar 20, 2022 RaymondCityCR New Member Mar 20, 2022 #1 For new players (like with only Zeus), what is the best order to get and level up great buildings? Overall, build it unless you are hell-bent on fighting like FoETipps. At the other end, Alcatraz won hands down, with CdM a distant second. That is significant because that is the age of alcatraz (progressive) THE most popular GB in the game. This is what you call a GREAT Building. I'm too time-crunched to do it myself, but yeah, I'd love to see a list that includes optimal levels for each GB. CdM level 71-73 costs 1256 forge points (you get 87 back from levelling). You will make a huge investment in FPs in your GBs so making a mistake early on will be costly. I am currently in the Colonial Age but I think your strategy would still help me out some. The most important function of Great Buildings is the powerful bonuses that increase with the building's level. I have to agree with Dskies about the Colosseum, I find it worthless for the space it wastes. So almost all the info eventually became outdated. Provides an amount of goods from the player's previous era every 24 hours. Dskies: I came upon your analysis last month. That's A LOT, to say the least. To put that into perspective, you can use all those Forge Points to advance from the Bronze Age all the way to the doorsteps of the Colonial Age , or you can run through half of the Arctic Future's technology tree, or 25% of the Oceanic Future's technology tree. Relics appear as standardised icons in various places around the GE map. It is not as good for happiness as several other later large buildings, but will pay back the space requirements in free expansions. It may not display this or other websites correctly. Bottom line: take it for the coin production, or if you are in an aggressive neighbourhood. And it helps everyone. In addition, the calculated FP to block the first place and the total construction costs of the Great Building by the owner. The gold is worthless, the attack % is vital if you fight. Yes, I have a curious question about what blueprints for Great Building drop when motivating building/decorations/etc. Again, it will soon be obsolete. The compact size makes this more the reason to invest 2500 Forge Points into it. Press J to jump to the feed. The average quantity of GBs per person currently is around 4. Already its common to see people with more than 100 points attack/defense boost. But still, it is dependent on which type of guild did you join: Join a big one like me, and you probably don't need it; create one or join a small guild, then this is more important than the Castel del Monte. Cape Canaveral: Wouldn't have built until after Arc. Take down your article, you are misleading noobs. A fully maxed Colosseum provides 4000 happiness and 32 medals per day (big increase in update 0.26). Deal Castle is huge (77=49 squares), providing a defence boost, and medals. JavaScript is disabled. There are two flaws in this analysis. Let's say you get first place in an Arc levelling up to Level 10. If a level requires 80 forge points and you contribute 2 per day then 320/2 = 160 days to move up one level. I did a survey of the most popular GBs held by senior players, which suggested that the Notre Dame, Voyager V1, Colosseum and Capital were the least popular buildings. Oh yeah, Space Age Asteroid Belt and Space Age Venus' GB's won't be featured, as they are too early to judge as of now. The payback time is years. Bottom line: a bit overpriced. Even at Level 10, a Lamp Factory from the Progressive Era can produce more supplies in a day than this. St. Mark's Basilica (15.0%, AA: 75.0%), 14. The Cathedral is effectively providing the same income as about 12 Apartment houses, while using the same space as 4.5 (or 6 really, plus the military bonus as a freebie). It provides you with two things: Coins, which as I've established hundreds of times already, is a crap bonus. single. Forge of Empires Wiki is a FANDOM Games Community. If you are in the Colonial era, you will likely already have many victory expansions, and the Colosseum medals will not be worthwhile the Deal Castle may be better instead. (A Tower of Babel, for example, costs the equivalent of 3000 coins and 3000 supplies to produce the 150 Bronze Age goods needed. I've found a lot of various sources on the "best" levels for different GB when transitioning from early leveling to mid-range leveling (past level 10). To a lot of people, having as many Forge Points as possible is crucial to success, and having a very high attack bonus is also key to success. The real bonus it gives is unattached units, which will guarenteed your success in the Guild Expeditions and the Guild Battlegrounds. THE ARC VITAL This building is only ok at lower levels, but for any player wanting to be a high level active player it is invaluable. 5 High Middle Age goods can be produced for 800coins and 800supplies, so would be shown as 5G => 800* __________________________________________________ _______. (I have often found a need to build several of the latest age happy buildings, e.g. Take it to 10 after the other 3 combat buildings. The Zeus, C of A, CDM, Basils, and Deal are all necessary, just to protect yourself and fight when needed. 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